Serious Games Network

Serious Games Network aims to create a stable consortium to exchange ideas and experiences related to Serious Games, based on a Community of Practice supported by virtual tools and face-to-face events, in order to increase visibility and awareness for the educational and other benefits of the Serious Games. Serious Games are specifically designed to change behaviors and impart knowledge and are widely used in training situations, such as emergency preparedness, training for leadership and even citizenship. These games have wide acceptance due to their challenging design and the social interactions that they generate. Research showed that games also develop mental abilities and skills such as strategy and decision making. They also promote digital competence and other key transversal competences for life and employability.
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Project Coordinator
GILT Coordinator
Leading Institution
Paula Escudeiro
Carlos Vaz de Carvalho
Superior Institute of Engineering of Porto, Portugal
Virtual Campus Lda; University of Ljubljana - Faculty of Education; University of Central Lancashire; Katholieke Hogeschool St. Lieven, Universidad de Zaragoza, Tallinn University; University of Thessaly; Andamio Education and Technology S.L.; Accord International s.r.o.; Cordia a.s.; Cork Institute of Technology; Universidad Complutense de Madrid
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Start Date
End Date


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Fund Entity
Global Budget
GILT Budget
European Union