The 5th International Symposium on Gamification and Games for Learning (GamiLearn’21) is already in course. From October 27th to October 29th, this co-located event of International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM’21) seek to address games for learning, bringing together stakeholders for exchanging experiences.
Our sub-director Carlos Vaz de Carvalho attended this conference, as an Invited Speaker. The aim was to reflect about motivation for learning, while trying to understand how it is feasible to learn by playing games and even use tools like game analytics to better improve the process of learning.
To know more about this symposium, please click here.