Archive

2nd ALIEN project meeting

Project ALIEN: Active Learning in Engineering Education is an international project with partners from Europe and Asia including Greece, Portugal, the United Kingdom, Estonia, Pakistan, Vietnam, Malaysia, Cambodia and Nepal. Its main goal is to promote Problem-Based Learning approaches in the Engineering field. The 2nd ALIEN Project meeting was hosted by University of Malaya inLearn More
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I-ACE project collaborates with Metro do Porto

As of Thursday, 18 October 2018, the Aliados Metro Station in Porto has a sign language bi-directional translator on floor -2. It is available in 6 different languages (Portuguese, Slovenian, Greek, German, Cyprian, and UK Sign Language).  The idea was developed in the context of I-ACE (an ERASMUS+ project of which GILT is the coordinator)Learn More
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DesignIT Project

DesignIt aims at encouraging innovation, creativity among Higher Education students supporting them in bringing ideas into action. The maing goal is to provide Higher Education educators with methods and gamified tools for design thinking. This will be conducted by applying Design thinking through gamified ICT deployment in the context of entrepreneurship education in formal and informal entrepreneurshipLearn More
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LEAP project comes to an end!

LEAP aims at building experience and knowledge among higher education students on emerging lean and agile industry practices empowering them to effectively transition into the professional world, focusing on engineering disciplines.  The project ran from 2016 to 2018 with the aim of closing the new digital divide by promoting the development of high quality digitalLearn More
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ISEP Promotes the Creation of an European Association Directed to ICT Education

28-04-2016 GILT (Games, Interaction and Learning Technologies), ISEP research group, has been focused on the development of research studies and projects that contribute towards a better knowledge and implementation of ICT in the fields of education and learning. Thus, it’s important to highlight the european association ICTWays, that emerges as a direct result of the namesake project, inLearn More
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Award Inclusion and Digital Literacy Distinguishes ISEP

25-02-2015 ISEP project received the Award Inclusion and Digital Literacy from Fundação para a Ciência e Tecnologia (FCT). The technology developed in ISEP it’s called Virtual Sign and uses new ICT to promote intelligent inclusion of deaf and hearing impaired people. The award distinguishes highly commendable projects in the area of inclusion and digital literacy, intending thereby to encourage theLearn More
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Virtual Sign Will Transform Digital Inclusion of Deaf People

18-07-2014 ISEP researchers have developed an innovative project in the field of intelligent inclusion. GILT  (Graphics, Interaction and Learning Technologies group) project aims to support the communication with deaf and hearing-impaired individuals. “Create conditions to a better and higher social inclusion of deaf people”. This was the challenge that a ISEP research group set itself to solve through the creationLearn More
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Virtual City Encourages Engineering Learning

03-05-2016 eCity project, funded by the European Union and under GILT (Games, Interaction and Learning Technologies) coordination, resulted in the development of an innovative, learning methodology: a city-development simulation engine targeted towards the solution of engineering problems. The study of Science and Technology subjects raises difficulties to students. All around Europe there have been made efforts to counter thisLearn More
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6th EAI International Conference on Serious Games, Interaction and Simulation (SGAMES)

June 16–17, 2016 The EAI International Conference on Serious Games, Interaction and Simulation (SGAMES) 6th edition took place in Instituto Superior de Engenharia do Porto (ISEP), between 16th and 17th june. GILT (Games, Interaction and Learning Technologies), a group that focuses on the analysis, development and dissemination of technical and scientific knowledge concerning virtual reality, multimedia, interaction and learning technologies,Learn More
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