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Computer games have wide acceptance among younger learners for their challenging design but also for the social interactions they generate (especially web based games). Research showed that games do develop mental abilities and skills such as strategy, mental calculation and decision making but the acquisition of deep knowledge is less well understood. Serious games are specifically designed to change behaviors and impart knowledge and are widely used with adults in training situations, such as emergency preparedness, training for leadership and even citizenship. The use of serious games with an younger audience has been much less explored, though.
The objective of the project SELEAG is to evaluate the use of Serious Games for learning history, culture and social relations. An extensible, online, multi-language, multi-player, collaborative and social game platform for sharing and acquiring knowledge of the history of European regions will be developed. Initially 3 different but interrelated geographical scenarios will be used so that students/players will be involved in a play that replicates the evolution of these European places over the last 600 years in social, cultural, economic, resources, military aspects. Students will assume roles of characters that have had relevant positions in that evolution.
A methodology will be developed to evaluate the multidisciplinary learning (history, geography, economics, etc.), social awareness and changes in attitudes towards learning and towards an European identity. The assessment will take place in many European countries with children aged 11-16 and will determine the value of serious games for this age group and context. The game can later be easily extended to other countries and regions due to its web based delivery.
Last Updated on Sunday, 10 January 2010 18:40
SELEAG on EDUCON 2012
There are no translations available.
SELEAG's evaluation methodology was applied in the scope of Engineering Education. Results will be presented at the EDUCON 2012 conference in Marrakesh, Morocco.
Last Updated on Monday, 19 December 2011 23:43
TIMEMESH in School Valle de Huesca
There are no translations available.
Members of the SELEAG team (ISE Porto and U. Zaragoza) together with staff from CATEDU presented the TIMEMESH game in a school in Mallén, Aragon, Spain, on the 18th of November. TIMEMESH was selected by CATEDU as an official learning resource.
TIMEMESH on DIGITEL 2012
There are no translations available.
The article TimeMesh: An Educational Historical Game was accepted for presentation at the DIGITEL 2012 conference, in Takamatsu, Kagawa, Japan, the 27th March.
Last Updated on Monday, 19 December 2011 23:31
TIMEMESH on FNAC
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The game TIMEMESH was publicly presented on FNAC Madeira (on the 25 of September) and on FNAC Porto (on the 4th of November). Teachers and students were present and had the opportunity to play with the game.