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GAMILEARN 2017

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GAMILEARN 2017

1st International Workshop on Gamification and Games for Learning 
June 5-6, 2017, Tenerife, Spain

The inclusion of game-like experiences during the design process of learning experiences has been tried and tested as a means to engage students. This approach can be applied either by considering game design principles in the course structure layout (i.e gamification) or directly using games as discrete learning resources. From a research standpoint, this topic has arised great interest, as reflected in the amount of academic publications in the recent years, especially those showing hands-on experiences.

This workshop aims to cover all aspects in gamification and games for learning, being welcome topics such as: user studies, design frameworks, techniques and strategies, methodologies, tools and applications, ecosystems, analysis and assessment processes, personalization approaches, systems integrations, data management, and architectures, as well as any work in progress, etc. Its main objective is to bring together stakeholders with the aim of encouraging the exchange of ideas and experiences.

Important dates

Call for papers: January 9, 2017
Extended deadline: April 10, 2017
Notification of acceptance: April 30, 2017
Workshop: June 5-6, 2017

 

Topics

We welcome submissions from all topics in gamification and game research that are relevant to learning, including but not limited to the following:

  • User studies
  • Design frameworks
  • Techniques and strategies
  • Methodologies
  • Tools and applications
  • Technological ecosystems
  • Analysis processes
  • Assessment processes
  • Personalization approaches
  • Systems integrations
  • Data management
  • Human-Computer Interaction

Submission

There are two types of submissions:

  • Academia: submissions must be formatted according to the IEEE Manuscript template format. Different sources can be found here. Submissions must be between 2-6 pages long, including references (authors should present a research, innovation, good practices, results, development process, or any other information necessary so as to understand the main points about their work). They will be sent through EasyChair, and will be evaluated by at least by two members of the program committee, formed by leading experts and scientists on the workshop topics.
  • Industry and teaching staff: submissions must not be formatted according to a template format. A summary of the work and presentation will be required. Submissions will be sent to gamilearn@ull.edu.es to be evaluated by the workshop chairs.

Presentations

The official language of the workshop is English. Each author with an accepted submission will have 20 minutes for the exposition, as well as 10 minutes for questions from attendees. All the submissions from academia accepted in the workshop, will be published in an open access-publication (Digital Version with ISBN). Best papers form academia will be invited to publish an extended version of their work as an article in the Journal of Information Technology Research(JITR) and International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI).

More details: https://gamilearn.webs.ull.es/

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