Call for papers
Over the last ten years, the way in which education and training is delivered has changed considerably with the advent of new technologies. One such new technology that holds considerable promise for helping to engage learners is Games-Based Learning (GBL). The Conference offers an opportunity for scholars and practitioners interested in the issues related to GBL to share their thinking and research findings.
Papers can cover various issues and aspects of GBL in education and training: technology and implementation issues associated with the development of GBL; use of mobile and MMOGs for learning; pedagogical issues associated with GBL; social and ethical issues in GBL; GBL best cases and practices, and other related aspects. We are particularly interested in empirical research that addresses whether GBL enhances learning.
This Conference provides a forum for discussion, collaboration and intellectual exchange for all those interested in any of these fields of research or practice.
In addition to the main conference topics, the advisory group invites submissions to the following mini tracks:
- Game-Based Learning as Creative-Based Learning chaired by Dr. Olga Shabalina, Volgograd State Technical University, Russia
- The Teacher’s Role, Identity and Presence in Game-Based Learning chaired by Dr. Thorkild Hanghøj, Aalborg University, Denmark
- Serious Playfulness: Artefacts, Practices and Processes of Design and Use of Digital Technologies for Serious Play chaired by Dr. Aljona Zorina, Leeds University Business School, UK and Prof. Tyrone Pitsis, Leeds University Business School & University of Cambridge, UK
- Effective Persuasive Games: What Makes Them Effective? chaired by Dr. Herre van Oostendorp, Utrecht University, The Netherlands
- Games for STEM (Science, Technology, Engineering, Mathematics) Learning chaired by Dr.Carlos Vaz de Carvalho, GILT – Instituto Superior de Engenharia do Porto, Portugal
The conference is also host to The 4th International Educational Games Competition.
Papers accepted for the conference will be published in the conference proceedings, subject to author registration and payment. Selected papers that have been presented at the conference will also be considered for publication in a special issue of the Electronic Journal of e-Learning, Serious Games and the International Journal of Game-Based Learning.
Abstract submission deadline 17 March 2016Extended until 1st April 2016 Notification of abstract acceptance 24 March 2016Completed Full paper due for review 05 May 2016Completed Call for Games Closes 17 June 2016 Notification of paper acceptance 14 July 2016 Notification of Game acceptance 29 July 2016 Earlybird registration closes 28 July 2016 Final paper due (with any changes) 11 August 2016 Final author payment date 1 September 2016
Academic Enquiries Professor Dan Remenyi Submission Enquiries Julia Hawkins Registration Enquiries Charl Walters Other Enquiries ECGBL 2016 Other Enquiries